#include "StdAfx.h"
#include "D3DMaterial.h"

using namespace RenderSystem;

D3DMaterial::D3DMaterial( const String& strMaterialID, MaterialManager& rMatMgr )
	:Material( strMaterialID, rMatMgr )
{
}

D3DMaterial::~D3DMaterial(void)
{
}

bool D3DMaterial::Load( const String& strPath )
{
}

bool D3DMaterial::Unload( void )
{
}
